- Have students create an ePortfolio of their work in your class, minor, or major. ePortfolios contain artifacts, reflections on learning related to those artifacts, and a summary of learning across the artifacts. ePortfolios can be tailored or modified to demonstrate skills and knowledge a future employer might be interested in.
- Use game-based principles to encourage learning –
- Allow repetition of low stakes assignments until the student is happy with their score using eCampus
- Use selective release in eCampus so that content becomes available only after the student has satisfactorily completed a set of tasks
- Create a badge system in class perhaps using the number of course modules each student has released using eCampus
- Assess student preconceptions and interests about your course material in the first week of class using eCampus and use that information throughout the semester.
Tools to Heighten Relevance:
|Tool||Where to get it.||Instructions for using it. You can always contact us!|
|LA Learning Portfolios||CLA Learning Portfolio Template||ePortfolios Guide|
|Journalism Studies Professional Portfolios||Journalism Studies Professional Portfolio Template||Wix – free website builder|
|ePortfolios||Google Apps for Education||ePortfolios with Google Apps by Cindy Raisor|
|ePortfolios||Google Apps for Education||ePortfolios with Google Apps by Helen Barrett|
|eCampus||http://ecampus.tamu.edu||Gamification for Education, Gamification Overview|